Cuba, Ficción y Fantasia
Editorial, Exhibition Design, Identity, Print
Featuring works by some of Cuba’s most important contemporary artists—including Ana Mendieta, Iván and Yoan Capote, José Bedia, Juan Carlos Alom, Los Carpinteros, Marta María Pérez Bravo, Tania Bruguera, and Tonel—Cuba: Ficción y Fantasía spans more than three decades of the country’s artistic production. Bringing together different generations, languages, and perspectives, the exhibition addresses recurring themes in the Cuban experience, including mystery, religion, mysticism, repression, and political struggle. Across photography, video, installation, painting, sculpture, and performance, the works reveal how fiction and fantasy can become tools for interpreting a reality shaped by political tensions and social transformations. Without proposing a single or definitive reading, the exhibition builds a multifaceted panorama of Cuban art in which imagination, spirituality, humor, and criticism mingle as forms of resistance and reinvention.
An engineer, urban planner, feminist, and key figure in the making of MAM Rio, Carmen Portinho made the act of designing an instrument of social transformation. The exhibition tells her story and brings together works that reveal the breadth of her thinking.
Boiler is a fitness-equipment brand known for its high-performance jump ropes. Based on a new creative direction, we developed a more distinctive visual language for the brand, presenting Boiler as part of an active, urban, and contemporary lifestyle—a presence capable of bridging performance and lifestyle.
Pacto Visual 5 brings four international artists and four Brazilian artists together through nominations and interviews. The book investigates affinities, tensions, and ties to Brazil, turning another person’s gaze into a pact for new forms of closeness and possibility.
Festival Teal Brasil brings together networks, practices, and inspiration to imagine more whole organizations. Like teal thinking itself, its shifting identity reflects an evolving field and is organized in layers: graphics overlap, shift in relation to one another, and produce ever-changing configurations, while content remains at the center.